Call for papers open In person

Gamification, Arvr & Immersive Learning Conference in Kawasaki, Japan – January 2027

Official name: International Conference on Gamification, Arvr & Immersive Learning (ICGAVIL)

Jan 21–22, 2027 Kawasaki, Japan
Abstract deadline December 25, 2026
46days
–hours
–min
Submit on the conference website
DatesJan 21–22, 2027
Abstract deadlineDec 25, 2026
Organized byWorld Research Association for Education and Science
Event ID1464257

About this conference

This higher education conference takes place in Kawasaki, Japan on Jan 21–22, 2027. Abstracts and papers are due by December 25, 2026. It is one of 84 upcoming higher education conferences in Japan; the next one after it starts on January 23. It is organized by World Research Association for Education and Science.

International Conference on Gamification, Arvr & Immersive Learning ICGAVIL, organized by World Research Association for Education and Science, is a leading international conference that connects researchers, engineers, healthcare professionals, academicians, scientists, industry experts, and professionals from around the world. The conference provides a global platform to share groundbreaking research, discuss emerging developments, showcase innovative ideas, and build meaningful professional collaborations. By bringing together diverse academic and professional communities, International Conference on Gamification, Arvr & Immersive Learning ICGAVIL aims to promote knowledge exchange, interdisciplinary collaboration, innovation, and the advancement of research on a global scale.

Topics

Key dates

  1. Abstract deadline · Dec 25, 202646 days left
  2. Conference · Jan 21–22, 2027Kawasaki, Japan

Details come from the organizer. Please check dates, fees and venue on the conference website before you register or travel.

More conferences in Kawasaki